Baldur’s Gate 3 It has been with us since August 3, and since then the developer has released a series of small fixes to improve the stability of the game or solve urgent problems. However, now Larian Studios has just released the first big patch for the game that solution to a whopping a thousand mistakes, in addition to making some modifications that, honestly, will not be to everyone’s taste. We’ll tell you then.
The first major content patch for Baldur’s Gate 3 is approximately 2.18 GB, and will be applied automatically for users who own the game via Steam. This huge patch includes over a thousand modifications to the game, including bug fixes and some balance adjustments. Let’s see what are the main ones.
What brings the first big patch for Baldur’s Gate 3?
Some of the issues fixed in this patch have to do with some NPCs detecting you when they shouldn’t, some floating objects not fully respecting Sir Isaac Newton’s law of gravity, and now the conclusion of the romance scene with Shadowheart runs correctly. In addition, and speaking of romance, the contact of the lips when kissing occurs has been improved so that it looks more natural.
Among the most important fixes and adjustments, we highlight:
- Gold rewards from containers are now more generous.
- Player HP bonus in Explorer mode increased from +50% to +100%.
- Fixed a bug so the Tadpole’s powers would correctly become available again after a long rest.
- The Magician’s Hand sleight of the Arcane Trickster subclass now does not expire until it is destroyed.
- You can no longer have multiple Mage Hands active at the same time.
- The Shield Bash reaction can no longer be used if the character is silenced.
- Fixed not being able to create level 5 spell slots from Sorcery Points.
- Bards from the College of Knowledge can now choose which additional ability they receive. Bards who already have this sub class will need to level up to be able to choose.
- It has been verified that the armor class is applied correctly on multiclassed characters.
- Spells have been added to the Magical Secrets trait for bards.
- Hill Giant’s Strength club now increases strength to 19 instead of the paltry 15 as before.
- Fixed a bug where ranged enemies would constantly reapply Hunter’s Mark.
- Warlock’s Pact Summons can now use their extra attack more than once.
- Fixed an issue where NPCs would sometimes see you when they weren’t supposed to.
- Fixed an issue that would cause multiple rolls if you walked on the edge of an enemy vision cone.
- Dance Macabre spawns will no longer try to kill you when you take a long rest.
- If you make a successful saving throw against poison, you now gain immunity to poison for 2 turns.
- Grym now does more damage in Warmind difficulty mode.
- Meenlocks are now immune to Act 2 Shadow Curse.
- Minthara has been helped to remember how to use her weapons.
- Trespass warnings have been enabled for any additional characters that enter another zone after the first one, instead of automatically triggering combat by leaving them out.
- Fixed NPCs attacking out of turn when combat starts during manual turn-based mode.
It is confirmed that it will arrive on Xbox this year
It’s interesting to note that Larian has already confirmed that the second major patch for Baldur’s Gate 3 is in the works, and claims that it will include significant performance improvements, and that the game already works quite well even on PCs that do not have very modern hardware. It probably has to do with some optimization to reduce CPU consumption, which is where the game suffers the most, especially in Act 3.
Meanwhile, Larian has shared some numbers on how successful the game is having. For starters, they have confirmed that players have already spent more than 200 million hours in the game since its launch, which is equivalent to about 22,000 years. Awesome.
In another vein, it should be noted that the CEO of Larian Studios, Swen Vincke, announced a few hours ago that Baldur’s Gate 3 yes it will finally come to Xbox Series X and S consoles this year, thanks to Microsoft’s concession to remove the split-screen co-op feature on Xbox Series S. There is no specific date, and we have to assume that it will arrive after the PlayStation 5 version, on September 6.