In addition, the repair, update or maintenance process is very complicated. The company doesn’t like anyone messing with their systems and of course, you can’t ask a gamer for this.
Software
One of the main limitations is in the software, specifically, in the API used to develop the games. Most games use DirectXan API pMicrosoft owner. There are alternatives, such as Vulkan and OpenGL that are open source, but less popular.
DirectX is written using instructions specifically developed for Windows. This implies that their operation is not optimal and that it would be normal to interpret them in MacOS. The interpretation or translation has a problem: the time it takes to do it. This generates a delay and, therefore, a noticeable loss of performance.
Usage Policies
Apple has some very restrictive policies regarding software that is allowed on your platform. There are many cases of applications that are not accessible from iOS and MacOS because they do not allow it. WhatsApp, for example, was banned from iOS for a while. Epic Games Store was also kicked out for not wanting to pay the fees that the company imposes for the purchase transaction.
All this could happen to a videogamebe banned or excluded from the platform. This would imply a huge controversy, with a fierce attack among video game fans. It could also lead to a lawsuit for abuse of position, although it would be difficult for them to lose.
They do not want, to put it simply, trouble at Apple, so they skip this very “conflictive” sector.
Intel and NVIDIA, expelled
We can see in the new Mac computers that already there are no Intel processors. The company manufactures its own chips to stop depending on third parties and have a more closed ecosystem. It was good for them that Intel will stagnate in 14 nm and its vulnerabilities, to claim that their chips no longer worth.
In another line is NVIDIA. Apple has only used AMD graphics cards for about a decade, after strong disagreements. He problem is in what NVIDIA has a closed catalog, Come on, this is what it is. Apple doesn’t want that, they want solutions based on their tastes and needs, something that NVIDIA doesn’t like. Hence, both companies have been at odds for years.
exorbitant prices
Anyone can check the prices of any of Apple’s desktop and laptop computers. The same or very similar configuration can cost you between two and three times less if you assemble it in pieces.
Obviously, if to a gamer you tell him he should pay 3,000 euros by a computer that you can ride for 1,200 euros, won’t buy it. It is one thing to be told, 1,500 euros for assembly, transport and other costs, that you have a pass, but more than double? They will end up collecting dust.
Conclusion
There is no reason, there are various factors why Apple does not get into the gaming segment. They do well in their segments, where people pay without complaining. Gamers are more grumpy and if you try to tease them, they will complain bitterly on Twitter and their tears will flood cities.