Starfield It will officially go on sale tomorrow because, despite the early access that began last Friday, it was not until the 6th that all those who purchased the standard version or those who are going to download the edition available through Xbox Game Pass. Unfortunately, Not everything is good news around the Bethesda RPG because there are a few PC users who are very, very angry with the Americans.
Indeed, Bethesda (Microsoft) reached an agreement with AMD to cover the launch of Starfield and also, hit the jackpot of making some of its graphics technologies the only ones available inside the game. This is the case of the famous FSR, which automatically meant that its equivalent at NVIDIA, DLSS, was completely left out. After all, they would think, they were not going to need it to run on Xbox Series X|S where the graphics chip is put by the North Americans…
The community to the rescue
Thus, from the first minute of the beginning of early access to starfield it became clear that DLSS was not going to be available in-game so the community quickly got to work to have a solution as soon as possible (although there are others that we could use). The response to this massive call has been the publication of a mode that allows us to activate this rescaling to obtain performance and graphic quality as well as in most cases a higher rate of frames per second.
The name of this mode –by far the most popular of all– is that of Starfield Upscaler and we leave you the link to download it a little below. It is a very simple program that we can download, install it on the PC where we are going to use it and, once it is running, access the graphic menus of the mode within the Bethesda title to verify that This NVIDIA technology already appears to us as available, and with which we are going to get a higher rate of frames per second.
A remedy that, we suppose, will last a long time because To this day there is no record that Bethesda wants to touch that part of the game on PC. Something that, to be honest, we never thought we would see, that exclusivity would not only reach the consoles or platforms on which a game is released, but also the technologies it uses, prioritizing those of a company over its competition.
A dangerous precedent
Until now, the exclusives, as we have told you, came from platforms. That is to say, this or that game is on PlayStation and not on Xbox, or vice versa, but on a few occasions we had seen how was voluntarily limited within the same ecosystem, prioritizing users who have one brand’s graphics over those of its immediate rival. That Starfield don’t have DLSS because AMD is the one paying is a dangerous precedent that we hope won’t be repeated.
And it is that, although the community is always away from these arbitrary business decisions with a mode, Bethesda and its Starfield they shouldn’t get off scot-free in this matter, so that those responsible are aware that something like this is not acceptable and cannot be repeated in the future.