It is not that sensitive information about the API in question has been leaked, what is more, it is the first news on this subject, since everything was betting on the fact that Microsoft finished it to implement it as such, as if It was DirectX, but it seems that the big three could have different plans.
AMD SAS (Smart Access Storage), an adapted version?
Well, that is what is rumored, mainly because, as we have mentioned, those from Redmond have not finished launching their API and AMD may have designed its own way of obtaining all the advantages of this technology by making it its own for its hardware.
They design CPUs and GPUs after all, so a custom implementation of Microsoft’s technology wouldn’t be a bad way to go.
The hypothesis that reigns behind the scenes right now is that Microsoft could have designed the API as such and have given it with certain interests for its later development to AMD, NVIDIA and Intelso that each one could adapt it to their hardware.
What has been confirmed and is a greater surprise is that the first equipment that will integrate it will be the CORSAIR Voyager, a laptop that will be the brand’s first attempt to enter this sector and that it would be scheduled for some point in the month that comes.
Presentation at Computex 2022?
We already know that Lisa Su will attend this event and that she will make several presentations, among which this technology will surely be AMD Smart Access Storage or SASas the red team seems to like to call it.
What will this technology do for us to say that it can change the course of gaming? Basically it improves the interconnection, access time, latency and with it the loading of the games between the SSD or HDD to the RAM and the GPU, unloading a job that the CPU was now doing.
The way it works AMD SAS it is similar in theory and concept to DirectStorage, since it would leave aside the CPU to focus on connecting the storage with the graphics card and its GPU through a PCIe NIC. This technology is similar to the implementation of NVIDIA with RTX IOwhere, as we see in the lower slide, it seeks an end that is practically identical to AMD SAS.
In other words, the graphics card can directly access the SSD or HDD without having to go through the processor, which implies a reduction in access time and with it the total latency of the system to load textures or local files that the engine needs. of the game.
Therefore, AMD SAS could be a software layer that either simulates the operation of DirectStorage or optimizes it for the manufacturer’s hardware, as we have seen with other technologies such as Adaptive Sync vs FreeSync.