The first game from the creators of Dishonored, Prey or Deathloop now that they are part of the Xbox family, however, CEO is disappointed by its results, since, according to Phil Spencer, because they had never seen such a low spirits of sale, they don’t quite know what to expect from the future.
Despite this unstable situation, Spencer has wanted to come out by ensuring that, even if it is a moment to squeeze the elbows, shut up and work, there is no reason to be ominous. With Starfield they do not expect the same problems because, according to the head of Xbox, the path of both games under the green umbrella has been very different.
Pay attention to his words:
When we buy a studio, there are games that are already in development and then there are games that are very early, or not even conceived yet. I think we need to improve our commitment to games that are halfway through when they come to Xbox. We didn’t go out of our way to help Arkane Austin understand what it means to be part of Xbox and a first party team, as they had internal resources that could have helped them progress faster. We let them continue to work their way.
It should be noted that the idea of collaboration came from the meeting of Matt Booy (head of Xbox Game Studios) and Jamie Leder (president of Zenimax). At that time with Starfield they did a better job because it was not yet in production, although, the difference was coming in to help when the creative team was preparing, he said in different interviews.
In that context, the CEO stated that there is more hope that Phil Spencer is right, although questions remain as to whether Starfield will go to 60fps. All this has been made clear in Borja Ruete’s opinion column, which he titled: Xbox is in crisis and the Game Pass wild card is no longer useful. We will leave doubts in the Xbox Showcase & Starfield Direct (dates, times and how to see).
this is the opinion:
Building a strategy around a service seemed the most complicated. From the ashes of Don Mattrick, the unfortunate director of the tivi, tivi, tivi, a Phoenix Bird of limping and complaining flight rose.
Phil Spencer, his successor at the head of Xbox, raised a different scenario, a groundbreaking look that at first clashed with the traditional vision of the players themselves. That all Microsoft titles will no longer be exclusive to Xbox One was not understood at first, but it was the necessary step towards a very well thought out project, Xbox Game Pass. Now, with different fronts open and several crises in the making, it is in danger of this success being diluted.
Spencer’s ideas have crystallized. The Microsoft service, defined by some as the Netflix of video games, has known how to seize its opportunity to get ahead of its competitors and occupy a market space that remained immaculate.
Lethargic, PlayStation has been slow to react, and it has done so with a service that has little to do with Game Pass. Both companies, which broadcast a false relationship on social networks, have gone down into the mud and are facing off with all their might in a pitched battle, all in light of Microsoft’s frustrated purchase of Activision Blizzard.
The purchase of Activision Blizzard, another of the fronts
Sony does not want to see a future in which Activision Blizzard is part of Microsoft. The Japanese company believes that it is a threat to its interests, so it has not hesitated to try to bring down the operation at all costs.
Be that as it may, those from Redmond promised them very happily, but the situation has taken a turn for the worse because the UK Competition and Market Authority has decided to block the transaction. The decision has nothing to do with Call of Duty, since the concern of this body revolves around the cloud gaming business. Given the power of the Americans in this field, they fear that they could take advantage of this situation to completely dominate the market.
Bolstering Game Pass has become Microsoft’s main goal. Hence the compulsive purchase of studies and the blow on the table with respect to Activision Blizzard. In this eagerness to expand the portfolio of internal developers, Xbox has forgotten the fundamentals, the games. The Redfall disaster has been the last straw, despite the fact that the problem comes from a long way off.
Halo Infinite was delayed a whole year when the promo boxes for its next-gen consoles already promote it. What was going to be the flagship for the launch ended in borage water. Spencer gave us some velvety words about what it meant to give studios time to deliver the best experience for their players, but when push came to shove, the title came out without a good content plan. The rest is the story we all know inside out: 343 Industries is in the pillory, has restructured and changed its thinking heads.
matter of games
Fable, Avowed, The Outer Worlds 2, Perfect Dark, Everwild… there are many officially announced video games. And yet, either because they are revealed too soon or because they are experiencing development problems, the news comes with a dropper. An Xbox Showcase passes without pain or glory and we wonder if Microsoft will show its cards in the next one, and so for years. Both Everwild and Perfect Dark have plunged into darkness: managers leaving, developments that last for years, lack of news…
Redfall should make Xbox reflect, excuses and the Game Pass wild card are no longer valid. Americans cannot afford to continue in this disappointing spiral, they need quality triple A titles that excite the community and stimulate the consumption of their products. Almost three years after the premiere of Xbox Series X / S, Xbox has been saved by its most modest projects. The time for apologies is over, it’s time to do a 180 degree turn. Neither tivi, tivi, tivi; nor Game Pass, Game Pass, Game Pass: games, games, games.