Few people expected this movement by Apple. Tim Cook's boys have decided to start a direct collaboration with Godot video game engine developers, to bring their support to visionos. In other words, they want the best titles to be Play from the Pro Visionand in this article we tell you everything you need to know about this novelty.

This decision is a firm step by the Cupertino company to attract more content creators to its mixed reality ecosystem, especially after the warm reception that its device has had since its launch. He High device priceits gradual launch and the shortage of really functional uses have caused many users to see the vision pro as a promise rather than a revolutionary product. However, this could be about to change.

Video games in the vision pro

Godot It is an open source videogame development engine that has gained ground in front of giants such as Unity or Unreal Engine, especially among independent developers. It has an accessible, multiplatform and free that has seduced a very active and constant growth community. And now, thanks to the collaboration of Apple engineers themselves, this engine could become the entrance door so that hundreds of developers can create immersive experiences adapted to visionos without any cost. The idea is clear: open the ecosystem to more creators To generate content that, until now, shines for its absence in the Apple viewfinder.

Apple engineers have already begun to contribute to the official Godot repository in Github, following the quality and structure standards of the project itself. His intention is to develop a Specific complement for vision that allows to create virtual reality experiences compatible with the Apple viewfinder. And they are doing it openly and collaboratively, actively listening to the suggestions and corrections of the Godot community. This is significant, since Apple does not usually get so directly involved in open source projects, much less with this degree of transparency.

This movement makes sense if the general panorama is observed. Apple urgently needs that pro vision are able to offer content that really has day -to -day applications. Without powerful experiences that justify it, it is difficult for the mass public to see attractive in a device that exceeds $ 3,500. If developers can start creating video games, interactive demos and educational environments using free tools such as Godot, the visiones catalog could grow organically, diverse and quickly. In addition, this would serve to test the platform and lay the bases for future augmented reality devices that, according to rumors, will be lighter, powerful and accessible.

In short, Apple seems to be planting the seeds of a creative community around Vision Probetting on what he knows best: to offer tools and technical support for others to build on their platform. The fact that this time has chosen a free and open engine as Godot is, in addition to strategic, a wink to all those little developers who until now looked out of the ecosystem due to lack of resources or licenses.

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