Since 2022, Valve has offered its community a precise and personalized look at their video game year. This 2024 retrospective, accessible via the Steam application, the Steam Deck or directly on the webreveals a wealth of information about our behavior as players.

Statistics revealing our practices

Analyzing Steam’s median data in 2024 paints a surprising picture of the typical gamer. Contrary to popular belief in an ultra-active gaming community, the median Steam player only explored four different games over the year. This statistic demonstrates a tendency to concentrate on a few flagship titles rather than extensive consumption of the catalog. The 13 achievements unlocked on average per user confirm this rather measured approach.

The growing impact of the Steam Deck

The Steam Deck, Valve’s portable console, occupies a growing place in the Steam ecosystem. The 2024 retrospective now includes precise tracking of time spent on this platform, highlighting the importance that Valve places on this new way of playing. This data allows users to understand how their gaming habits evolve between the traditional PC and the mobility offered by the Steam Deck.

An evolution of gaming behavior

The data collected by Valve reveals a profound transformation in video gaming practices. Analyzing preferred genres and longest gaming sessions helps us understand how time devoted to video games is organized in our daily lives.

© Robin Sabbadini for Lemon Squeezer

My retrospective highlights in particular my limited playing time on Counter-Strike 2Party Animals or Ghost of Tsushima. With around fifty hours in total, it’s difficult to find time to play on PC after the age of thirty.

The personalization of this retrospective goes further than the simple compilation of statistics. It offers users the ability to share their data on social media, transforming a personal experience into a community conversation.

  • The median Steam player only played 4 games in 2024 and unlocked 13 achievements
  • The Steam Deck is taking a growing place in gaming habits
  • The retrospective reveals an adaptation of gaming practices to the constraints of current society

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