Mario Kart World and Donkey Kong Bananza They can now be started on Android phonesbut the progress has not been achieved by an emulator. This has been achieved by Banana Native, a project that runs the game code directly on the mobile CPU. Its author, moceure, has just stopped maintaining his own switch 2 emulator to focus on him.

Why does native work better than the emulator?

According to Android Authority, with Eden SX2A, the emulator from the same developer, both games are very slow even on mobile phones that meet the requirements. Banana Native follows another path: it is the Android adaptation of nxnative, a project designed for Apple devices, and prepares the ARM64 code of the game for the processor to run without translating it. A video from the developer shows Donkey Kong Bananza with very playable performance on a Snapdragon 8 Elite Gen 5 with 16 GB of RAM, although there are no sustained fps figures.

What do you need to try it and what still fails




Android 13 or higher is required, a Snapdragon with Adreno GPU12 GB of RAM at least and your own game dump in folders, because NSP and XCI files are useless. Donkey Kong Bananza is prepared on your mobile phone in about an hour; Mario Kart World exhausts memory in that step and requires a Mac. There are flickering trees, missing textures, jerking and heating, and after a run the 3D scene may go black.

Mobile phones with Exynos, Dimensity or Tensor are out for the moment: the requirements call for Adreno. In addition, you must have the game: its digital launch price was €69.99 (Donkey Kong Bananza) and €79.99 (Mario Kart World). Be wary of APK websites that use the name of the game as a claim; the project is downloaded from the developer’s GitHub.

And what does Nintendo say?

We haven’t found any reaction from Nintendo to these projects, although in early 2026 it sent DMCA notices to Switch emulator repositories and the Eden team refused to back down. My opinion: it is a remarkable proof of concept, not an alternative to buying the console. Eden is already accepting patches for Switch 2, but with a single developer, code written largely with an AI assistant and testing on a single mobile, its continuity is uncertain.

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